AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games on iOS in Europe Q3 2022
In Q3 2022, the top 5 fidget toys games on iOS in Europe displayed varied performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals detailed insights.
In the third quarter of 2022, the top five fidget toys games on the iOS platform in Europe showed a range of performance trends in terms of downloads, revenue, and active users. Here's a closer look at the metrics for each app:
Slime it: Slime Game Simulator from Slime4Fun experienced a gradual decline in weekly revenue, starting at around $1.2K at the end of June and dropping to approximately $915 by the end of September. Weekly downloads also saw a downward trend, falling from 301 in late June to 152 by the end of September. Active users decreased steadily from 18.9K to 16.7K during the same period.
Automatoys by Idle Friday, which launched in mid-August, showed significant growth. Weekly revenue peaked at around $2K in mid-September. Downloads surged from 16.5K in its launch week to a high of nearly 70K by the end of August, before stabilizing around 44K by the end of September. Active users increased steadily, starting from 15.9K and reaching over 206K by the end of the quarter.
Antistress - Relaxing games by Moreno Maio maintained consistent performance. Weekly revenue fluctuated slightly, peaking at $261 in late August. Downloads remained relatively stable, averaging around 8K to 9.5K, with a slight dip to 6.5K in early September. Active users saw a steady increase, peaking at 27.4K in late August before settling around 22.3K by the end of September.
Fidget Spinner from Ketchapp displayed stable but modest metrics. Weekly revenue remained below $210, with a peak in early August. Downloads varied between 250 and 595, with a noticeable decline towards the end of September. Active users hovered around 1.2K to 1.4K, with a slight decline to 881 by the end of the quarter.
Marble ASMR by Rollic Games, released in early August, showed strong initial performance. Weekly revenue started recording in early September, peaking at $452. Downloads were impressive, with a significant spike to over 98K in early September, before stabilizing around 52K by the end of the month. Active users followed a similar trend, starting from 53.8K and peaking at 130K in early September, before leveling off at around 97.8K.
These insights, derived from Sensor Tower, provide a detailed view of the performance trends of the top fidget toys games on the iOS platform in Europe during Q3 2022. For more comprehensive analytics and insights, visit Sensor Tower.